The complete default keyboard and mouse controls for Rust on PC. Learn the default keybindings for movement, combat, building, inventory, and communication so you can survive and thrive on any server.
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All Rust keyboard controls
27 default keybinds across 6 categories. Most can be reassigned in Rust's control settings.
Movement 9
| Action | Shortcut |
|---|---|
| Move Forward | W |
| Move Backward | S |
| Move Left | A |
| Move Right | D |
| Jump | Space |
| Sprint (hold) | Shift |
| Crouch / Duck (hold) | Ctrl |
| Auto-Run | Q |
| Freelook (hold) | Alt |
Inventory 9
| Action | Shortcut |
|---|---|
| Toggle Inventory | Tab |
| Hotbar Slot 1 | 1 |
| Hotbar Slot 2 | 2 |
| Hotbar Slot 3 | 3 |
| Hotbar Slot 4 | 4 |
| Hotbar Slot 5 | 5 |
| Hotbar Slot 6 | 6 |
| Next Hotbar Item | Wheel ↑ |
| Previous Hotbar Item | Wheel ↓ |
Combat 3
| Action | Shortcut |
|---|---|
| Primary Attack / Fire | LMB |
| Aim Down Sights / Secondary | RMB |
| Reload | R |
Communication 3
| Action | Shortcut |
|---|---|
| Chat | T |
| Voice Chat (hold) | V |
| Chat (alt) | Enter |
Interface 2
| Action | Shortcut |
|---|---|
| Open Map | G |
| Open Console | F1 |
Interaction 1
| Action | Shortcut |
|---|---|
| Use / Interact / Pick Up | E |
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Unofficial reference. ShortcutPosters is not affiliated with, endorsed by, or sponsored by Rust. All product names, logos, and trademarks are property of their respective owners. See our licensing & trademark notice.
Rust controls — FAQ
- What are the default controls for Rust?
- Rust, a survival & sandbox game, uses 27 default keybinds across 6 categories. The complete, up-to-date list is free to read on this page.
- Can you remap Rust controls?
- Yes. These are the game's default bindings — nearly all of them can be reassigned from Rust's in-game control or key-binding settings.
- Which platforms do these Rust controls cover?
- These keyboard controls apply on Windows. Most bindings are identical across platforms unless noted.
- Is this an official Rust resource?
- No. This is an unofficial reference and is not affiliated with or endorsed by Rust or its publisher. All trademarks belong to their respective owners.
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