Konami's 1998 tactical espionage action classic, as reissued in the Master Collection: Solid Snake slips into Shadow Moses one guard patrol at a time. The PC version keeps the original's one-button-per-job layout on the keyboard. WASD moves, U fires or grabs, F drops into first person, E and M toggle the last item and weapon, and holding 9 or 0 opens the equipment and weapon windows. Esc opens the Codec, which is where you save by calling Mei Ling.
31 default keybinds across 8
categories. Most can be reassigned in Metal Gear Solid (Master Collection Version)'s control
settings.
Switch to Gamepad to see Xbox, PlayStation, Switch and Steam Deck buttons side by side.
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Metal Gear Solid (Master Collection Version) controls — FAQ
What are the default controls for Metal Gear Solid (Master Collection Version)?
Metal Gear Solid (Master Collection Version), a action game, uses 31 default keybinds across 8 categories — on keyboard and controller. The complete, up-to-date list is free to read on this page.
Can you remap Metal Gear Solid (Master Collection Version) controls?
Yes. These are the game's default bindings — nearly all of them can be reassigned from Metal Gear Solid (Master Collection Version)'s in-game control or key-binding settings.
Does Metal Gear Solid (Master Collection Version) support a controller?
Yes — Metal Gear Solid (Master Collection Version) has full gamepad support. The Xbox, PlayStation, Switch and Steam Deck button maps are shown on this page alongside the keyboard controls.
Which platforms do these Metal Gear Solid (Master Collection Version) controls cover?
These keyboard controls apply on Windows. Metal Gear Solid (Master Collection Version) also released on Xbox, PlayStation and Switch, and this page carries those controller bindings too. Most bindings are identical across platforms unless noted.
Is this an official Metal Gear Solid (Master Collection Version) resource?
No. This is an unofficial reference and is not affiliated with or endorsed by Metal Gear Solid (Master Collection Version) or its publisher. All trademarks belong to their respective owners.